🤺PVP Combat System

1v1 COMBAT SYSTEM.

Dice Based PVP Gameplay

There are 3 things we need to define so that this combat system makes sense.

Core Score — Weapons and Wearables contribute to Core. Mods — Multipliers on Core Score Damage Cap — Glass Ceiling for Damage, a limiter placed on their core score so people can't 1 shot people early game.

Each Player wagers BNB, NFTs, or Mythral, then can send a battle invitation to another player.

Before the battle starts, one of the players is randomly chosen to go first.

Battle Start

Before a battle start, the smart contracts:

  • [ ] Check what Weapons and Equipment all players have equipped

  • [ ] Check what Mods all players have

(The entire battle happens by itself, it’s an idle thing. There are no actions that players can make mid-match)

Weapons and Wearables contribute to overall core score, which is essentially your player’s health and the MAXIMUM amount of damage your degen can do per turn.

Let’s say Bob and Kade are in a 1v1 match for example, and Bob goes first.

To attack, Bob has to roll for a percentage of his core.

% Based Roll

Bob rolls for a % of his own core score that he wishes to do to the enemy. Each player starts off with a 10% damage cap, but that can be upgraded to a maximum of 95% through grinding solo missions and doing events.

For this example, let’s say both Bob and Kade have a 50% damage cap and both have 10,000 core scores.

Bob rolls a number from 1-50 to get the % of his total core score he deals as damage to his opponent. Bob rolls 21.

21% of 10,000 is 2100 damage points.

Bob would deal 2100 damage to his opponent, and his turn is over. Then the opponent rolls for %, deals damage, and the cycle continues until there is a winner. Victor takes all.

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